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FAQ

★ Applications
There are no longer apps needed.
Sample Application
OUT OF CHARACTER
Player Name: Handle
Are you 16 or older: Must be 18+
Contact: Preferred contact
Current Characters: Anyone else
IN CHARACTER
Name: Character's name.
Canon: Canon Title
Canon Point: When is the character pulled from
Age: If no age is given, please give an estimate
Major: Please select one for your character.
Minor: Please select one for your character.
Extracurricular Activity: Which sports team or club will your character be joining.
History: Links are okay. If your character does not have a linkable history, please summarize using bullets or paragraphs.
Personality: Tell us what makes your character your character. This is one of the most important sections.
Alternate Universe: Select an AU of your choice, any will work, and give us a few sentences on how you'd play your character there.
Abilities and/or Power: Please give a brief summary of your characters abilities, skills, or powers.
Inventory: Please list character inventory. No weapons.
SAMPLES
Network Sample: Minimum of 200 words. May be written or linked.
Prose/Action Sample: Minimum of 250 words. May be written or linked.
★ Appable Characters
Canon, original, canon aus, craus, and malleable protagonists are allowed. Characters that aren’t allowed are genderswap aus or player created aus. Minor characters need to have at least eighty percent canon to work from in order to be appable.
★ Number of Characters
Players are allowed to app two characters at a time and play up to four characters in the game.
★ Humanization
This isn’t required to play in the game but players may humanize their characters if it will help them fit within the setting. All changes have to be noted on the application and character journal.
★ Fandom OCs
We are not currently accepting Fandom OCs.
★ Player Age
All players must be over the age of 18 to play in the game.
★ Dead Characters
Characters that are dead in their canon will wake up in the game setting with their accepted letter and no injuries whatsoever.
★ Cast and Game Caps
There is a cast cap of ten per cast but currently no game wide cap. If this changes we will let the players know and update the information here.
★ Game Elements
Horror, Comedy, Sci-fi, Fantasy, Mature, and more.
★ Character Changes
All characters are given an acceptance letter and transported to the college on the day before school starts for the year. Characters are suddenly physically between 18 and 22. Players have the option of leaving their character as they are, or altering their pb to better suit the setting. For example, a character that looks to be roughly eighty years old would now look to be college age. If a player chooses to change the character's appearance they will need to put that information on their journal in the info post.
★ Character Ages
All characters have to be sixteen and older to be appable in the game. This is due to the nature of the physical changes and alterations that come with it.
★ Mature Content
This game allows mature content. Players only need to lock and mark their posts.
★ Locked Comms
Our comms will not be locked.
★ Memory Loss
Events may feature memory loss elements but the game does not have it as a major point.
★ Powers
Characters keep their powers. We only ask that players do not break the game.
★ Canon Updates
Characters canon updating will either be sick in the medical building or 'go home' for a family visit. Canon updates last three days OOCly and ICly one day.
Details are discussed between the mods and players.
★ Drops
Dropped characters who are swept for inactivity are ICly expelled for breaking the rules. The specific details are confidential to respect the student's privacy. Characters who are dropped by players can either have been expelled or their character applied and was approved for the student exchange program.
★ Hiatuses
Characters on hiatus will either be sick in the medical building or 'go home' for a family visit. Players are allowed to take a hiatus of a month or less. They can't be stacked back to back or be taken more than once every six months. If there are extenuating circumstances, contact a mod and discuss the situation.
Details are discussed between the mods and players.
★ Game Schedule
The game runs on a 1:1 IC ratio and is EST. Dates are on the calendar.
★ Info Post
All players need to have an info post on their journal. The code is here and will have areas for players to put information on any physical changes the character went through. It will be linked on the taken page as well.
★ Activity Check
Activity is once a month, at the beginning of the month. Players submit a link ( or two ) of ten comments from their character plus the link ( of any length ) to a thread that is set during or relates to that month's event. This shows the mods that players are engaging in the events as well as utilizing the game for their own fun!
★ Time
In game time is the same as it is for us to keep confusion to a minimum. Sunday through Saturday and twenty-four hours in a day.
★ Arrival
This section will be updated when the game opens to keep it a surprise!
★ Majors
- computer science
- communications
- government
- business
- economics
- language
- psychology
- medical
- engineering
- biology
★ Minors
These are a few choices but minors have no limits. If you can think of it they can do it.
★ Extracurricular Activities
★ Deaths
Characters who die in game spend two weeks in the infirmary.
★ Housing
All dorms come with a laundry room on the basement level and a common area on each floor. Each hall has four floors plus the basement and is separated by grade year. Freshman on the first, Sophomore on the second, and so on. There are two elevators just past the front desk and across from the mailboxes. At the end of each hall is a set of stairs. Student IDs are needed to access the dorms and only work where that student is assigned.
★ Locations
Accepted University came into being in 4057, with its galaxy renowned Toney House opening its doors in 5012. The grounds were conceived by architect Phillipa Barls to bear resemblance to an Earth University of West Virginia design. Forgoing the more popular Collegiate Gothic aesthetic, the buildings were rather Neo-Georgian in style, with impressive red-brick structures such as Ferrell and Hamblin Halls setting the tone. Topped with an eye-catching clock tower, Ferrell Hall was erected in 4058 and remains a centerpiece of the grassy Quad. Another attractive feature is the 26-acre campus’ pond, where cherry trees bloom in late spring, adding further natural beauty to an already lovely spot.
There is a 'force-field' that keeps characters from getting off campus at first. The reason for this is to keep the setting very focused and allow characters to get settled as the game begins. After the setting opens, which will be updated on locations, it will show that the campus is set in a quaint city with places for characters to work, live, and play while still having the campus at the center. Characters that do want to live off campus have to have been in the game for a month and have a job prior to commenting to the housing page for it.
★ Technology
The technology in at the university is very advanced. Computers are touch-screen and learn their users within minutes for the best possible experience. Each student is given a device when they receive their orientation kit.
★ Jobs
Characters can have jobs if they decide that they can manage them along with their course work. They can be anything typical or standard on a campus ( bookstore, desk worker, library aid, food court staff, etc. ) and players can do anything they want with their jobs ICly. Wages are low but students don't have anything to pay for.
★ Orientation Kit
- Device
- Student ID
- Orientation Spending Credits
★ Student IDs
Each student ID has the characters name, true age, and awkward photo. Each building has a small black box by the door that the student must pass their card over in order to get inside. Student dorms will only open for the ID if the student is registered living there. Otherwise, students will have to ask for entrance and have a student inside come down to sign them in. IDs also are used to access private lockers, computers, the field around campus ( once characters have lived on campus for a month the ID will automatically update to allow them off campus ), and store their spending credits. Each month the ID cards are updated with enough credits to buy them three meals a day in the food court, wash their clothing in the laundry facilities, and a little extra for vending machines.
★ Transportation
Them feet. On campus the only transportation is walking but accommodations can be made for those that need it.
★ Language Barriers
There are no language barriers unless noted on an event.
★ Network and Devices
The device is paired to the Network where students can make public and anon posts to the rest of the college. The faculty can read the posts unless marked otherwise.
All mod made posts and important player posts will be linked here.
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As for the campus, we were discussing the best way to go about that and have decided that characters are going to be restricted to the campus itself for the first month. There will be a 'force-field' that keeps them from getting out. The reason for this is to keep the setting very focused and allow characters to get settled as the game begins. After the setting opens, which will be updated on locations, it will show that the campus is set in a quaint city with places for characters to work, live, and play while still having the campus at the center. Characters that do want to live off campus have to have been in the game for a month and have a job prior to commenting to the housing page for it.
The setting around campus and the campus itself will change as character actions take place and your mod team is going to make sure to keep this faq updated. Another major factor will be character IDs which will give them access to areas depending on their time in game and other factors. Thank you!
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Thanks!
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